In the "Settings" folder you will find several ini files besides a MergeINI.lst. The "data" folder holds all the stuff needed as cars, helmets, teamart etc., anything except tracks.
This may be different from the mods folder name. In section a specification "Name" sets the name of the mod used in the CSM menu "Load and restore mods". You will see a list of definitions, pointing to files or folders to be used. It contains the two subfolders "data" and "Settings" and the main file "2018.csm". You can see the folder structure and the basic ini files but without any data there is not much to learn from. In CSM select and "Install new carset template". The general structure of a mod is shown in a new carset template. After finishing the GP4 program, CSM restores the files from a backup folder, supposed "autorestore" is set in. If you start an installed mod from the CSM menu, the program temporarily updates/swaps files and/or folders of the mod into the "Grand Prix 4" directory, then starts GP4 using GpxPatch. This subfolder can be chosen by the user. cuh file) in CSM, the files will be extracted into a subfolder of CSMs working directory, which is by default "Grand Prix 4\GPSAVES\Carsets". With CSM running a season using more than 17 tracks or including trackspecific data like driver replaces are possible, that are not supported by the original GP4.
#GP4 MOD INSTALL INSTALL#
Please download and install them into CSM.ĬSM is an extension for GP4 that supports mods with new carsets. The "2017 mod V2" bei MSchumi24 and the "2018 F1 mod v0.81" by kedy89 are used as examples. This little tutorial will help to make the first steps easier by giving a general overview and touching some aspects of CSM. As no complete CSM tutorial or even a help file exists, it may not be easy for a interested beginner, to get into this. To get some inside knowledge of CSM only one way does exist: examine as many existing CSM mods as possible and learn from them.